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Kinect Adventures
Kinect Adventures was my first venture into UI for console games. Another passion project. It was an incredible opportunity designing a completely new interaction model for games. It did not come without its challenges. In fact, our original interaction model was scrapped 3 months prior to shipping. The work on these screens is the collaboration of a very talented team with whom it was my privilege to be a part of.
Key responsibilities
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Wireframes (Illustrator)
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User flow charts (Visio)
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Comp Creation (Photoshop)
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Pre-visualizations (Flash)
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Icon design (Illustrator/Photoshop)
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Art integration (Unreal)
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